Additional Information
Minecraft performance tuning and advanced graphics!
Version | OptiFine 1.20.1 HD Ultra I6 |
Requirements |
Windows XP/Vista/Windows 7/Windows 8/Windows 10/Windows 11 |
Updated | March 13, 2024 |
Author | OptiFine Team |
Category | Games |
License | Freeware |
Language | English |
Download | 163 |
Overview
OptiFine is a Minecraft optimization mod for your Windows PC! It allows Minecraft to run faster and look better with full support for HD textures and many configuration options. Enjoy!
OptiFine HD Ultra has the most optimizations and features that can increase FPS. OptiFine Standard is more compatible with other mods. OptiFine Light may be more helpful for underpowered laptops and notebooks, but it does not have any advanced features and is not compatible with ModLoader and Forge.
It comes with many optimizations that should increase the FPS without any configuration. You can further increase the FPS by configuring the Video Settings and finding the trade-off between quality and performance that works best for you.
Features and Highlights
FPS boost
- doubling the FPS is common
- decreases lag spikes and smooth gameplay
Support for HD Textures
- HD textures and HD fonts (MCPatcher not needed)
- custom terrain and item textures
- animated terrain and item textures
- custom HD Font character widths
- custom colors
- custom block color palettes
- custom lighting
- unlimited texture size
Support for Shaders
- based on the Shaders Mod by Karyonix
Dynamic Lights
- allows handheld and dropped light emitting items to illuminate the objects around them
- similar, but not related to the Dynamic Lights mod
Variable Render Distance
- from Tiny to Extreme (2 x Far) in 16m steps
- sun, moon, and stars are visible in Tiny and Short distance
Configurable Smooth Lighting
- from 1% - smooth lighting without shadows
- to 100% - smooth lighting with full shadows
Performance: VSync
Synchronizes framerate with monitor refresh rate to remove split frames and smooth gameplay
Smart Advanced OpenGL
- more efficient, fewer artifacts
- Fast - faster, some artifacts still visible
- Fancy - slower, avoids visual artifacts
Fog control
- Fog: Fancy, Fast, OFF
- Fog start: Near, Far
Mipmaps
- Visual effect which makes distant objects look better by smoothing the texture details
- Mipmap level - OFF, 1, 2, 3, Max
- Mipmap type - Nearest, Linear
Anisotropic Filtering
- Restores details in mipmapped textures
- AF level - OFF, 2, 4, 8, 16 (depends on hardware support)
Antialiasing
- Smooths jagged lines and sharp color transitions
- AA level - OFF, 2, 4, 6, 8, 12, 16 (depends on hardware support)
Better Grass
Fixes grass blocks side texture to match surrounding grass terrain
Better Snow
Fixes transparent blocks textures to match surrounding snow terrain
Clear Water
Clear, transparent water with good visibility underwater
Random Mobs
Use random mob textures if available in the texture pack
Connected Textures
Connects textures for glass, glass panes, sandstone, and bookshelf blocks which are next to each other.
Natural Textures
Removes the gridlike pattern created by repeating blocks of the same type. Uses rotated and flipped variants of the base block texture.
FPS control
- Smooth FPS - stabilizes FPS by flushing the graphics driver buffers
- Smooth Input - fixes stuck keys, slow input and sound lag by setting correct thread priorities
Chunk Loading Control
- Load Far - loads the world chunks at distance Far, allows fast render distance switching
- Preloaded Chunks - defines an area in which no new chunks will be loaded
- Chunk Updates per Frame - allows for faster world loading
- Dynamic Updates - loads more chunks per frame when the player is standing still
Fast Texturepack Switching
Switch the current Texturepack without leaving the world
Fullscreen Resolution
Configurable fullscreen resolution
Debug
- Fast Debug Info - removes lagometer from debug screen
- Debug Profiler - removes profiler from debug screen
Time Control
Default, Day Only or Night Only - works in only in Creative mode
Autosave
- Configurable Autosave interval
- A fix for the famous Lag Spike of Death
OptiFine HD Ultra has the most optimizations and features that can increase FPS. OptiFine Standard is more compatible with other mods. OptiFine Light may be more helpful for underpowered laptops and notebooks, but it does not have any advanced features and is not compatible with ModLoader and Forge.
It comes with many optimizations that should increase the FPS without any configuration. You can further increase the FPS by configuring the Video Settings and finding the trade-off between quality and performance that works best for you.
Features and Highlights
FPS boost
- doubling the FPS is common
- decreases lag spikes and smooth gameplay
Support for HD Textures
- HD textures and HD fonts (MCPatcher not needed)
- custom terrain and item textures
- animated terrain and item textures
- custom HD Font character widths
- custom colors
- custom block color palettes
- custom lighting
- unlimited texture size
Support for Shaders
- based on the Shaders Mod by Karyonix
Dynamic Lights
- allows handheld and dropped light emitting items to illuminate the objects around them
- similar, but not related to the Dynamic Lights mod
Variable Render Distance
- from Tiny to Extreme (2 x Far) in 16m steps
- sun, moon, and stars are visible in Tiny and Short distance
Configurable Smooth Lighting
- from 1% - smooth lighting without shadows
- to 100% - smooth lighting with full shadows
Performance: VSync
Synchronizes framerate with monitor refresh rate to remove split frames and smooth gameplay
Smart Advanced OpenGL
- more efficient, fewer artifacts
- Fast - faster, some artifacts still visible
- Fancy - slower, avoids visual artifacts
Fog control
- Fog: Fancy, Fast, OFF
- Fog start: Near, Far
Mipmaps
- Visual effect which makes distant objects look better by smoothing the texture details
- Mipmap level - OFF, 1, 2, 3, Max
- Mipmap type - Nearest, Linear
Anisotropic Filtering
- Restores details in mipmapped textures
- AF level - OFF, 2, 4, 8, 16 (depends on hardware support)
Antialiasing
- Smooths jagged lines and sharp color transitions
- AA level - OFF, 2, 4, 6, 8, 12, 16 (depends on hardware support)
Better Grass
Fixes grass blocks side texture to match surrounding grass terrain
Better Snow
Fixes transparent blocks textures to match surrounding snow terrain
Clear Water
Clear, transparent water with good visibility underwater
Random Mobs
Use random mob textures if available in the texture pack
Connected Textures
Connects textures for glass, glass panes, sandstone, and bookshelf blocks which are next to each other.
Natural Textures
Removes the gridlike pattern created by repeating blocks of the same type. Uses rotated and flipped variants of the base block texture.
FPS control
- Smooth FPS - stabilizes FPS by flushing the graphics driver buffers
- Smooth Input - fixes stuck keys, slow input and sound lag by setting correct thread priorities
Chunk Loading Control
- Load Far - loads the world chunks at distance Far, allows fast render distance switching
- Preloaded Chunks - defines an area in which no new chunks will be loaded
- Chunk Updates per Frame - allows for faster world loading
- Dynamic Updates - loads more chunks per frame when the player is standing still
Fast Texturepack Switching
Switch the current Texturepack without leaving the world
Fullscreen Resolution
Configurable fullscreen resolution
Debug
- Fast Debug Info - removes lagometer from debug screen
- Debug Profiler - removes profiler from debug screen
Time Control
Default, Day Only or Night Only - works in only in Creative mode
Autosave
- Configurable Autosave interval
- A fix for the famous Lag Spike of Death